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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By Dan Farmer
- // Minneapolis, mn
-
- // skyvase.pov
- // Vase made with Hyperboloid and sphere {, sitting on a hexagonal
- // marble column. Take note of the color and surface characteristics
- // of the gold band around the vase. It seems to be a successful
- // combination for gold or brass.
- //
- // Contains a Disk_Y object which may have changed in shapes.dat
-
-
- #include "shapes.inc"
- #include "shapes2.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- #declare DMF_Hyperboloid = quadric { /* Like Hyperboloid_Y, but more curvy */
- <1.0, -1.0, 1.0>,
- <0.0, 0.0, 0.0>,
- <0.0, 0.0, 0.0>,
- -0.5
- }
-
- camera {
- location <0.0, 28.0, -200.0>
- direction <0.0, 0.0, 2.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- look_at <0.0, -12.0, 0.0>
- }
-
- /* Light behind viewer postion (pseudo-ambient light) */
- light_source { <100.0, 500.0, -500.0> colour White }
-
- union {
- union {
- intersection {
- plane { y, 0.7 }
- object { DMF_Hyperboloid scale <0.75, 1.25, 0.75> }
- object { DMF_Hyperboloid scale <0.70, 1.25, 0.70> inverse }
- plane { y, -1.0 inverse }
- }
- sphere { <0, 0, 0>, 1 scale <1.6, 0.75, 1.6 > translate <0, -1.15, 0> }
-
- scale <20, 25, 20>
-
- pigment {
- Bright_Blue_Sky
- turbulence 0.3
- quick_color Blue
- scale <8.0, 4.0, 4.0>
- rotate 15*z
- }
- finish {
- ambient 0.1
- diffuse 0.75
- phong 1
- phong_size 100
- reflection 0.35
- }
- }
-
- sphere { /* Gold ridge around sphere portion of vase*/
- <0, 0, 0>, 1
- scale <1.6, 0.75, 1.6>
- translate -7*y
- scale <20.5, 4.0, 20.5>
-
- finish { Metal }
- pigment { OldGold }
- }
-
- bounded_by {
- object {
- Disk_Y
- translate -0.5*y // Remove for new Disk_Y definition
- scale <34, 100, 34>
- }
- }
- }
-
- /* Stand for the vase */
- object { Hexagon
- rotate -90.0*z /* Stand it on end (vertical)*/
- rotate -45*y /* Turn it to a pleasing angle */
- scale <40, 25, 40>
- translate -70*y
-
- pigment {
- Sapphire_Agate
- quick_color Red
- scale 10.0
- }
- finish {
- ambient 0.2
- diffuse 0.75
- reflection 0.85
- }
- }
-
- union {
- plane { z, 50 rotate -45*y }
- plane { z, 50 rotate +45*y }
-
- pigment { DimGray }
- finish {
- ambient 0.2
- diffuse 0.75
- reflection 0.5
- }
- }
-